Monsters made for a possible game project in the undefined future. Every model has the same animation skeleton, with each model being its own togleable "layer". The setting is in the early moments of the 1800s, so the odd clothing and weapon combinations reflects that turbulent time.
The models were made with the intention of realizing a similar resolution as of the late 90s/early 2000s PC games like Half-Life and so forth. Each monster permutation consists of approximately 1500 triangles, meanwhile each texture file is around 128 x 128 pixels, with a few smaller and larger exceptions. The modelling and rigging were done with blender, and the textures were made with GIMP.
--No Artificial Intelligence was used in the making of these assets--